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Catgirl game Friend 06/08/2021 (Tue) 23:09:28 No.20
This is a game project me and some friends of mine have been working on for a while, recently I've been getting active with it again Part of old thread on archive; https://web.archive.org/web/20200726032450/https://kind.moe/kind/res/664.html
I remember this.
Graphics get made from the inspirations, many aspects and elements fit well into the game. In a way the game is a form of art but it takes a while to make some of the art. Inspirations or things you'd like to see in the game can also be posted here.
I'm glad this made it through.
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>>476 Still being worked on, progress could be faster with more collaboration There's plenty to work on; More character ideas/designs Character dialogs and signposts Level design Music/sfx Minigames Programming
So far we have Lora the player catgirl, Debby the white bunny girl, Kaynine the red-ish dog girl, then there's an athletic cat girl who's like a bodybuilder seen lifting weights and stuff and there's a purple hair bunny girl. There should also be a fox girl
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Here's what the athletic cat looks like, I also forgot to mention the other catgirl who's like an adversary
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Lately I've been experimenting with making some city graphics
A cute. Good luck with the game OP.
>>20 May I ask, what software do you use to make this game?
>>496 Neat!
>>1361 Godot, its free on steam and fairly easy to use All the graphics so far have been made in ms paint and paint.net for transparency and fixes For the music, Deflemask seems like best choice, but its tricky to get into (at least its given me trouble, but it might be less trouble for someone else) https://www.youtube.com/watch?v=ogjrWqHuoMM Vid related is the kinda vibe that fits the game, its one of the many inspirations gathered. The music would mostly be inspired by synthwave and vaporwave tunes
>>1366 not him but that's pretty creative anon, nice work.
There's a lot of nice things already working, like the water interaction with water surfaces
Waterguns are fun to play with, the physics are pretty accurate, maybe too much in a way since gameplay might be tricky to balance These vids are from quite a while ago now, but hopefully look interesting to those here who haven't played the demo or seen the gameplay of it yet
>>1373 that looks pretty fun actually. do you plan on making catgril-suitable targets for her gun?
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These vids show off the available squirtguns, including the CPS-2000, which isn't even in the demo. That one is the most powerful squirtgun ever sold commercially >>1376 Yeah, there are NPC characters in the demo but they could be improved and there are a few bugs I had trouble with figuring out Bullseye targets were also already added I played with them a bit but there's only one in the demo These squirtguns make things kinda easy to hit but they also run out of water (but can be refilled in water or at refill areas) pressure also runs down but can be charged back up on the bigger squirtguns
>>1377 Cool. Good luck with the project Anon.
If you have any good inspirations or pics of catgirls or similar you can post them here
>>1366 >All the graphics so far have been made in ms paint and paint.net for transparency and fixes I like how you're working with such simple and basic tools rather than relying on anything fancy. >Vid related is the kinda vibe that fits the game, its one of the many inspirations gathered. That does fit really well with the whole presentation. I think certain ambient or New Age tracks could work as inspiration: https://www.youtube.com/watch?v=ZJSuKb8YAYI https://www.youtube.com/watch?v=DaEGvnYPciM It would have to balance the sense of atmosphere with the pace of the gameplay though. I imagine the track you posted would work really well in that it doesn't lean too far in the direction of meditativeness in a way that wouldn't fit the playing experience.
>>1398 Some Mega drive/Genesis games (and other 16-bit games) had synthpop inspiration, some were even blatant ripoffs of original tunes, made into chiptunes That's why it made sense to me to use synthwave and vaporwave for inspiration since those use sampling from 80's synthpop https://www.youtube.com/watch?v=bRbTV9JlVvI Some of it is called future funk, vid related is a good sample of future funk, which often has japanese thrown into the mix; https://www.youtube.com/watch?v=TtlieWIxuhc

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